Complete Walkthrough for Cool Math Games: Solving Trace (2024)

Trace on Cool Math Games is a free browser-based escape game similar to Escape Simulator or The

Room. You have to find your way out from an unknown location.

In your inventory, you will find some items and hints. To continue the game, you must acquire more items and overcome obstacles. Here, you can find all the instructions and solutions to Trace.

Cool Math Games: How to Solve Trace

Complete Walkthrough for Cool Math Games: Solving Trace (1)

Here's how to escape Trace on Cool Math Games. You can skip to the room where you are stuck.

The Washroom

You need first to get the pair of scissors from this sink. Then, instead of searching for the combination to leave the room, you can type 5472 in the safe behind this picture. You will see a lightbulb. Please place it in the pumpkin to the left of your toilet. In the cabinet to the left of the bathroom, you will find a red tile with a key. This key unlocks a sliding puzzle in the bathroom door.

The yellow and green pieces must be on the correct side. Move the red square over the green lock to open the door.

The House

Find the metal star under the couch. Also, find a battery and an ogre near the plant. Bring the blue tin horsing around and the metal star stuck on the painting. Open the cabinet below the window and place the puzzle in the middle of the cabinet. It would help to grab the broken metal table that appears when you press the button.

The tin horse can be used to return to the bathroom. You can apply it to the picture in front of the windows. Move the horse's head until the maze matches what you see. Press the button on your broken metal tablet to obtain the final part.

The tall artwork is located in front of the entrance to the stall. It can be found in the metal tablet that matches the red button on the puzzle. Then, press the red buttons in the room.

  • The fish tank button
  • Fan shell
  • The button on the computer
  • Plant puzzle box
  • The puzzle's painting
  • On the small gray box

You can open the box if you have done everything correctly. The key and knife are green. Use this key to open the patio.

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The Small Patio

Keep all items (such as the metal star and the vampire figure) in your collection. Install the black cubes from left to right and top to bottom: hanging, tall pots, tall plants, and then painting. To receive a metal medal, press the red button. To obtain another battery, please return to the window with the giraffe and finish it again. A metal star will be visible next to the mini-piano.

You can find the metal star under a table on the patio, so go there. Six jigsaw pieces are here. One is missing, so you will need to go inside. On the carpet, you can use your knife to solve a heart-shaped jigsaw puzzle of black and red pieces.

Inserting batteries will allow you to decorate your lamps in the shape of hearts with arrows. The button will reveal a submarine and a puzzle. These items go into the tank, and the black seats indicate the right direction.

If you open the panel with your utility knife, you can find a pentagon-shaped key hidden behind it. To access the computer, enter 9, 2, 3, and 4 correctly. Click on the water bowl after the laptop has boomed to use the submarine. It will give you the code 26336 6161.

The Tower

Once you enter the code, a panel on a locked door will be unlocked. Please return to your computer after using your last star. The drawers of the fish tank must be opened in the order X O O after receiving the instructions. You will need a magnetic piece to solve the puzzle. This can be found in the U drawer.

You will need to place the stars in the same way as you would Sudoku. The door is now unlocked, and you can enter the tower. You will be immediately drawn to the small table with the red flowers as soon as you enter.

There's another sliding puzzle above the table. Ensure the buttons are in the positions of the down arrows, the s, the jagged lines, the d, and the x. You can use the umbrella key to remove an additional figure, the phoenix. It will reveal a hole in the wall. You can take the robot you found dangling on a wire inside the tower and go upstairs. You'll notice "CABBAGE-FACED" written on the window at the bottom of the stairs.

Open the umbrella with the key that you found on the porch. When the umbrella is open, an image appears on your porch swing. You should take a picture of the scene and attach the robot at the end of the kite string. Then, return to the little piano and play the keys according to the hidden message:

CABBAGE-FACED

If you need to know the note order, you can search online. After you have done this, the piano will reveal an internal robotic arm. Attach the robotic arm to the submersible using the original computer.

The Computer

The first thing you need to do after logging in to the computer is use the robot at your command to move across the bridge to examine several symbols. This set includes circles, squares, triangles, stars, and loops. Your submarine will be needed to decipher I DID DEEDS, the inverse code of the one you found earlier in the game. Next, you'll need to enter "I DID deeds" in the machine located in the flower table drawer.

The door will take you back to the tower's main room, where you can find the dragon you received. Use the pinboard on the wall opposite to reproduce the drawing you made in the previous section.

You'll see a picture of a stone pedestal again if you turn off all the lights on the eight-line grid in sequence 12356784. Placing each figurine on the correct plinth is your task. The phoenix, for example, is often associated with flames and wings. Meanwhile, the vampire is usually associated with fangs and bat wings.

The dragon should be in the center of the plinth. You will be rewarded with a screwdriver after completing the task. After collecting the symbols, return to the tower's upper level and use the marks on the bridge you saw with the robot's eye.

How to Solve Trace in Cool Math Games: Final Part

The last step is the hardest of all three. Use a screwdriver to remove the metal panel on the fan's shelf. You can now access the Tower section of your computer using this code. You'll then have full access to Mathemagic. After you finish, you will know what mathematical signs each sign represents.

You can use this to open the safe and get the Adventures of a Wayward Cosmonaut sequel. Remember the launch year 2793 and the colors for the planets in each book. After entering the 4-digit number in the machine, take a screenshot and return to the shape of the pyramid outside the window.

A key will drop out if you only press the triangles shown in your screenshot. The pentagon and this key will open the toilet lid, revealing an escape route. Your evader is a good man.

Complete Walkthrough for Cool Math  Games: Solving Trace (2024)

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